//==============================================================================
// valkyrie_anim.txt
// Added EclipseSFX | Toasty Goblin
//==============================================================================
define eclipseSFX
{
   SetSelector
   {
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX A Eclipse Unit effect
			}
		}		    
   }
}

//==============================================================================
define norsebirthSFX
{
	set hotspot
	{
		version
		{
			VisualParticle SFX N Myth Unit Birth Effect
		}
	}
}

//==============================================================================
define Aurora
{
	set hotspot
	{
		version
		{
			Visualparticle Special N Valkyrie Favor
		}
	}
}

//==============================================================================
define Shield
{
	set hotspot
	{
		version
		{
			Visual Attachments N Valkyrie Shield
		}
	}
}

//==============================================================================
define AuroraRainbow
{
	set hotspot
	{
		version
		{
			Visualparticle special n valkyrie favor rainbow
		}
	}
}

//==============================================================================
define RainbowTrail
{
	set hotspot
	{
		version
		{
			Visualparticle Special N Valkyrie Rainbow trail
		}
	}
}

//==============================================================================
define HealGlow
{
	set hotspot
	{
		version
		{
			Visualparticle special N Valkyrie HealGlow
		}
	}
}

//==============================================================================
define HealRing
{
	set hotspot
	{
		version
		{
			Visualparticle special N Valkyrie HealRing
		}
	}
}

//==============================================================================
define Thunder
{
	SetSelector
	{
		Techlogic none/Thundering Hooves
		set hotspot
		{
			version
			{
				visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				visualnone bimmy
			}
			version
			{
				Visualparticle SFX G Lightning Cloud Flash
			}
		}
	}
}

//==============================================================================
define ThunderWalk
{
	SetSelector
	{
		Techlogic none/Thundering Hooves
		set hotspot
		{
			version
			{
				visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX G Lightning Cloud Flash
				tag SpecificSoundSet 0.00 true ThunderingHooves checkVisible
			}
		}
	}
}

//==============================================================================
define Lightning
{
	SetSelector
	{
		Techlogic none/Thundering Hooves
		set hotspot
		{
			version
			{
				visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle sfx g lightning strike flash
				tag SpecificSoundSet 0.65 false LightningHooves checkVisible
				tag SpecificSoundSet 0.85 false AzureDragonProjectileThunder checkVisible
			}
		}
	}
}

//==============================================================================
anim Birth
{
	SetSelector
	{
		techLogic none/Aurora Borealis
		set hotspot
		{
			version
			{
				Visual Special N Valkyrie_BirthA
				Connect ATTACHPOINT Aurora hotspot
				Connect HOTSPOT norsebirthSFX hotspot
				connect hotspot eclipseSFX hotspot
				connect HITPOINTBAR Thunder hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special N Valkyrie_BirthA
				replaceTexture Special N Valkyrie Map/Special N Valkyrie upgrade
				Connect HOTSPOT norsebirthSFX hotspot
				Connect ATTACHPOINT Aurora hotspot
				Connect ATTACHPOINT AuroraRainbow hotspot
				Connect leftforearm Shield hotspot
				connect hotspot eclipseSFX hotspot
				connect HITPOINTBAR Thunder hotspot
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		techLogic none/Aurora Borealis
		set hotspot
		{
			version
			{
				Visual Special N Valkyrie_idleA
				Connect ATTACHPOINT Aurora hotspot
				connect hotspot eclipseSFX hotspot
				connect HITPOINTBAR Thunder hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special N Valkyrie_idleA
				replaceTexture Special N Valkyrie Map/Special N Valkyrie upgrade
				Connect ATTACHPOINT Aurora hotspot
				Connect ATTACHPOINT AuroraRainbow hotspot
				Connect leftforearm Shield hotspot
				connect hotspot eclipseSFX hotspot
				connect HITPOINTBAR Thunder hotspot
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		techLogic none/Aurora Borealis
		set hotspot
		{
			version
			{
				Visual Special N Valkyrie_boredA
				Connect ATTACHPOINT Aurora hotspot
				connect hotspot eclipseSFX hotspot
				connect HITPOINTBAR Thunder hotspot
			}
			version
			{
				Visual Special N Valkyrie_boredB
				Connect ATTACHPOINT Aurora hotspot
				connect hotspot eclipseSFX hotspot
				connect HITPOINTBAR Thunder hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special N Valkyrie_boredA
				replaceTexture Special N Valkyrie Map/Special N Valkyrie upgrade
				Connect ATTACHPOINT Aurora hotspot
				Connect ATTACHPOINT AuroraRainbow hotspot
				Connect leftforearm Shield hotspot
				connect hotspot eclipseSFX hotspot
				connect HITPOINTBAR Thunder hotspot
			}
			version
			{
				Visual Special N Valkyrie_boredB
				replaceTexture Special N Valkyrie Map/Special N Valkyrie upgrade
				Connect ATTACHPOINT Aurora hotspot
				Connect ATTACHPOINT AuroraRainbow hotspot
				Connect leftforearm Shield hotspot
				connect hotspot eclipseSFX hotspot
				connect HITPOINTBAR Thunder hotspot
			}
		}
	}
}

//==============================================================================
anim attack
{
	SetSelector
	{
		techLogic none/Aurora Borealis
		set hotspot
		{
			version
			{
				Visual Special N Valkyrie_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.67 true
				tag SpecificSoundSet 0.52 false SpearSwing checkVisible
                tag GenericSound 0.57 true
//-- end auto generated section
				Connect ATTACHPOINT Aurora hotspot
				connect hotspot eclipseSFX hotspot
				connect HITPOINTBAR Thunder hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special N Valkyrie_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.67 true
				tag SpecificSoundSet 0.52 false SpearSwing checkVisible
                tag GenericSound 0.57 true
//-- end auto generated section
				replaceTexture Special N Valkyrie Map/Special N Valkyrie upgrade
				Connect ATTACHPOINT Aurora hotspot
				Connect ATTACHPOINT AuroraRainbow hotspot
				Connect leftforearm Shield hotspot
				connect hotspot eclipseSFX hotspot
				connect HITPOINTBAR Thunder hotspot
			}
		}
	}
}

//==============================================================================
anim death
{
	SetSelector
	{
		techLogic none/Aurora Borealis
		set hotspot
		{
			version
			{
				Visual Special N Valkyrie_deathA
				Connect ATTACHPOINT Aurora hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special N Valkyrie_deathA
				replaceTexture Special N Valkyrie Map/Special N Valkyrie upgrade
				Connect ATTACHPOINT Aurora hotspot
				Connect ATTACHPOINT AuroraRainbow hotspot
				Connect leftforearm Shield hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
	}
}

//==============================================================================
anim walk
{
	SetSelector
	{
		techLogic none/Thundering Hooves
		SetSelector
		{
			techLogic none/Aurora Borealis
			set hotspot
			{
				version
				{
					Visual Special N Valkyrie_walkA
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag FootstepLeft 0.30 true
					tag FootstepRight 0.80 true
	//-- end auto generated section
					Connect ATTACHPOINT Aurora hotspot
					connect hotspot eclipseSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Special N Valkyrie_walkA
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag FootstepLeft 0.30 true
					tag FootstepRight 0.80 true
	//-- end auto generated section
					replaceTexture Special N Valkyrie Map/Special N Valkyrie upgrade
					Connect ATTACHPOINT Aurora hotspot
					Connect ATTACHPOINT RainbowTrail hotspot
					Connect leftforearm Shield hotspot
					connect hotspot eclipseSFX hotspot
				}
			}
		}
		SetSelector
		{
			techLogic none/Aurora Borealis
			set hotspot
			{
				version
				{
					Visual Special N Valkyrie_walkA
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag FootstepLeft 0.30 true
					tag FootstepRight 0.80 true
					tag SpecificSoundSet 0.25 true ThunderingHooves checkVisible
	//-- end auto generated section
					Connect ATTACHPOINT Aurora hotspot
					connect hotspot eclipseSFX hotspot
					connect HITPOINTBAR Thunder hotspot
					connect RightFoot ThunderWalk hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Special N Valkyrie_walkA
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag FootstepLeft 0.30 true
					tag FootstepRight 0.80 true
					tag SpecificSoundSet 0.25 true ThunderingHooves checkVisible
	//-- end auto generated section
					replaceTexture Special N Valkyrie Map/Special N Valkyrie upgrade
					Connect ATTACHPOINT Aurora hotspot
					Connect ATTACHPOINT RainbowTrail hotspot
					Connect leftforearm Shield hotspot
					connect hotspot eclipseSFX hotspot
					connect HITPOINTBAR Thunder hotspot
					connect RightFoot ThunderWalk hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		techLogic none/Aurora Borealis
		set hotspot
		{
			version
			{
				Visual Special N Valkyrie_FlailA
				Connect ATTACHPOINT Aurora hotspot
				connect hotspot eclipseSFX hotspot
				connect HITPOINTBAR Thunder hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special N Valkyrie_FlailA
				replaceTexture Special N Valkyrie Map/Special N Valkyrie upgrade
				Connect ATTACHPOINT Aurora hotspot
				Connect ATTACHPOINT RainbowTrail hotspot
				Connect leftforearm Shield hotspot
				connect hotspot eclipseSFX hotspot
				connect HITPOINTBAR Thunder hotspot
			}
		}
	}
}

//==============================================================================
anim Heal
{
	SetSelector
	{
		techLogic none/Aurora Borealis
		set hotspot
		{
			version
			{
				Visual Special N Valkyrie_HealA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.32 false Heal checkVisible
//-- end auto generated section
				Connect ATTACHPOINT Aurora hotspot
				Connect NECK HealRing hotspot
				Connect FACE HealGlow hotspot
				connect hotspot eclipseSFX hotspot
				connect HITPOINTBAR Thunder hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special N Valkyrie_HealA
				replaceTexture Special N Valkyrie Map/Special N Valkyrie upgrade
				Connect ATTACHPOINT Aurora hotspot
				Connect ATTACHPOINT AuroraRainbow hotspot
				Connect NECK HealRing hotspot
				Connect FACE HealGlow hotspot
				Connect leftforearm Shield hotspot
				connect hotspot eclipseSFX hotspot
				connect HITPOINTBAR Thunder hotspot
			}
		}
	}
}

//==============================================================================
anim JumpFly
{
	SetSelector
	{
		techLogic none/Aurora Borealis
		set hotspot
		{
			version
			{
				Visual Special N Valkyrie_flyA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.00 false PegasusAcknowledge checkVisible
				tag SpecificSoundSet 0.33 false PegasusFlap checkVisible
                //tag GenericSound 0.65 true
//-- end auto generated section
				Connect ATTACHPOINT Aurora hotspot
				connect hotspot eclipseSFX hotspot
				connect HITPOINTBAR Thunder hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special N Valkyrie_flyA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.00 false PegasusAcknowledge checkVisible
				tag SpecificSoundSet 0.33 false PegasusFlap checkVisible
                //tag GenericSound 0.65 true
//-- end auto generated section
				replaceTexture Special N Valkyrie Map/Special N Valkyrie upgrade
				Connect ATTACHPOINT Aurora hotspot
				Connect ATTACHPOINT RainbowTrail hotspot
				Connect leftforearm Shield hotspot
				connect hotspot eclipseSFX hotspot
				connect HITPOINTBAR Thunder hotspot
			}
		}
	}
}


//==============================================================================
anim JumpLand

{
	SetSelector
	{
		techLogic none/Aurora Borealis
		set hotspot
		{
			version
			{
				Visual Special N Valkyrie_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.01 false HorseHoofAll checkVisible
				tag SpecificSoundSet 0.16 false HorseHoofAll checkVisible
				tag SpecificSoundSet 0.52 false SpearSwing checkVisible
                tag SpecificSoundSet 0.57 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				Connect ATTACHPOINT Aurora hotspot
				connect hotspot eclipseSFX hotspot
				connect HITPOINTBAR Thunder hotspot
				connect LAUNCHPOINT Lightning hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special N Valkyrie_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.01 false HorseHoofAll checkVisible
				tag SpecificSoundSet 0.16 false HorseHoofAll checkVisible
				tag SpecificSoundSet 0.52 false SpearSwing checkVisible
                tag SpecificSoundSet 0.57 false CavalryChargeHit checkVisible
//-- end auto generated section
				replaceTexture Special N Valkyrie Map/Special N Valkyrie upgrade
				Connect ATTACHPOINT Aurora hotspot
				Connect ATTACHPOINT AuroraRainbow hotspot
				Connect leftforearm Shield hotspot
				connect hotspot eclipseSFX hotspot
				connect HITPOINTBAR Thunder hotspot
				connect LAUNCHPOINT Lightning hotspot
			}
		}
	}
}